środa, 26 lutego 2014

About version 0.4

Hi, within a few week I want release new version (0.4), jump from the previous version was as high as 0.1 because new will add some big and important changes.

-Almost (if not) all element will be have a new, much better model, in addition to the much larger number of details functioning of the elements will also be more realistic. Big thanks for "sc17" who create new models.
-Each wheels will have own suppression with modified setting, wheels can be connect to other part of vehicle only from one side but wheels can be easily set as left or right
-Is new element to allow vehicle to swim - Float, fuel tank no longer able to float on the water 
-Physics of swimming and flying is now much better than previous
-Will be option to connect two physical part of vehicles by more than one joint type connector (by Joints, Pistons and new element Hinges)
-Canon and other weapons can be aimed by mouse, each gun will try turn his barrel to point where screen centre is pointing
- Editor GUI will be changed, on bottom of screen will be area with tabs for choosing element category and scrolled strip of element icon, most element will not have own hotkey, keyboard have too little keys
-New element will be added: Hinges, Ropes and Electromagnets.
-Hinge is connectors that give free rotation with limits in two axis, very useful to create chain, soft connector, advanced mechanism
-Rope element can connect two physics object by rope witch modified length
-Electromagnets will create temperate stable connection with other on, and after split can create attraction force to reconnect them again
-Also I think about fixing multiplayer and adding damaged (with elements that can be detached, exploding elements, critical hits, and armour penetration mechanism)

Btw. russian community make very nice boxshot

piątek, 29 listopada 2013

My idea of final game

Hi, I thinking how change GaV to create complete game from vehicle builder with is this game already. Game about vehicles will be sandbox, exploring game based on gathering minerals, converting them and crafting all needed elements. World for exploring will contains many of star systems with few planets  in each, to travel from one planet to other first player vehicle must achieve orbit (some hight above surface), next travel some distance in space and safe land on other planet. Travel from star to star need discover hyper drive, of course.
Almost all action (travelling, mining, fighting, gathering) will done with help of specialized, own made vehicles, robot character will have limited storage space for gather minerals so create vehicle with cargo container and mining tools is good idea. Some times environment (planets and space) can be hostly so add to vehicle some weapons also will be good idea.More advanced technologies will need some time and work to be able to use. 
In single player (I'm not sure about multi yet) game will be survival (robot can't stave, but it can be killed), exploring base with sandbox physics construction elements, like now.

wtorek, 19 listopada 2013

In near future

Hi, In next version I want add to game space environment and couple elements for building space ships. From new elements will be available: thrusters, reactors, gravity generator, lasers, rocket launchers, AA guns.
Space ships will be have six degree of freedom and will be moved by new type of thrusters and gyroscopes.  Differences between new thruster and normal rocket engine is that the first use energy and they can work with six opposite groups. If one thruster is directed to backward and marked as (z+) and second is directed to forward and marked as (z-) they can stop ship moving in forward axis by giving force to other direction than ship move. Also is option to add more thruster to add more turning force if gyroscopes are too weak.
Reactor will convert fuel to energy if ship need some or have free space in batteries.
Gravity  force generator will add some force to robot character in space.
Also I will add visualization of centre of mass position, it position will be snapping to grid for making balancing things easier

poniedziałek, 28 października 2013

About version 0.2.5

Hi, now 28.10 20PM  I  uploading version 0.2.5 to Indeidb, after that each file on this portal must be authorized it take few hours.
Unfortunately new version don't contains all functionality what I've have plan to add. In this weekend (or latter) I try create version 0.2.7 it should add all missing thing and fix existing problems.
What is new in 0.2.5:
-Now bar and plate connectors can be selected line normal elements, by clicking in their middle, when connectors are selected it can be removed by Q key, also by inspector is option to change it colour and material
-Both type of connectors can have for now 4 materials: steel, wood, glass and bronze (for steampunk :), also it texturing work much better
-Game have main menu activated by ESC key, it allow to save/load things, create/join to multi, access to physics setting and exit game, new save game is now creating by menu, editor allow only to quick save
-Button now have sound, I will constantly adding new sound to game, also editor is more functional
-Now when game is started or loaded first you see is a robot you character, he can walk, jump and use jetpack by RMB. New vehicles is created in place when robot actually is by [C] key, by [F] key robot can sit on basic vehicle seat and drive / edit it. Character can get access to vehicle drive / edit when is close to it seat, sometimes jetpack can be useful.
-Multi-player isn't complete yet, now it's here mostly for testing, it's not allow to build and drive vehicles with others players, only robots can be steering right now and chat. To open chat window press [7] key, and to close network GUI press [8].
-In editor in up/right corner is button to remove vehicle from game, each vehicle can have own name changing by text field in middle/top
-In "script" folder in game directory is file "localization.txt" default it English language but can be replace by any other, but file name can't be changed.

Btw. GaV received second place (and distinction in 'best idea' and 'best technical solution' category) in contest name "Warsztat Sumer of Code 2013" organized by www.warsztat.gd biggest polish portal about game developing.

środa, 23 października 2013

Hi and welcome to GaV Devblog

Hi, I create this blog for easy inform about: future plans, new updates, new functionality and for create tutorials.

OK, first of all, many peoples ask me about date of release of version 0.2.5 - I will try add it in 28.10.13, exactly one month after previous version.

For now I implement basic functionality of muliplayer : create/join to game, player nicks, chat, each player control own robot who can walk. I must add also creating new vehicles by net and synchronization of adding elements to vehicles and its physics simulation.

New version allow to create any number of vehicles, each of then have separately editor/play mode so now only one vehicles per player is freeze during editing. When game is starting is only one robot/avatar and any vehicle, to create new press [C] key, that start edit mode in new construction. Also in robot character mode is option to change view from TPP to FPP by key [1] .

I change method of removing 'bar' and 'plate' type of connectors, previous must be selected 2 or 3 elements and pressed 2 key. Now each bar and triangle or quad shape of plate can be selected manually by clicking in middle of them, when connector is select simple press Q/Del key to remove it.

I working also on change game GUI, some of editor controls be placed on right side, game will have main menu and  new game menu with option to select one of few maps. And I want change  method of placing new none hull elements, it will be similar to this from Kerbal SP, new tank, reflector can be place on wall or roof, for example. Also I want add new type of none physics construction - buildings, they can't be moved but in large construction (over 200 elements) they don't affect to performance much.