środa, 23 października 2013

Hi and welcome to GaV Devblog

Hi, I create this blog for easy inform about: future plans, new updates, new functionality and for create tutorials.

OK, first of all, many peoples ask me about date of release of version 0.2.5 - I will try add it in 28.10.13, exactly one month after previous version.

For now I implement basic functionality of muliplayer : create/join to game, player nicks, chat, each player control own robot who can walk. I must add also creating new vehicles by net and synchronization of adding elements to vehicles and its physics simulation.

New version allow to create any number of vehicles, each of then have separately editor/play mode so now only one vehicles per player is freeze during editing. When game is starting is only one robot/avatar and any vehicle, to create new press [C] key, that start edit mode in new construction. Also in robot character mode is option to change view from TPP to FPP by key [1] .

I change method of removing 'bar' and 'plate' type of connectors, previous must be selected 2 or 3 elements and pressed 2 key. Now each bar and triangle or quad shape of plate can be selected manually by clicking in middle of them, when connector is select simple press Q/Del key to remove it.

I working also on change game GUI, some of editor controls be placed on right side, game will have main menu and  new game menu with option to select one of few maps. And I want change  method of placing new none hull elements, it will be similar to this from Kerbal SP, new tank, reflector can be place on wall or roof, for example. Also I want add new type of none physics construction - buildings, they can't be moved but in large construction (over 200 elements) they don't affect to performance much.

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